Aim Activation & Response
The listed aimbot has an enable toggle and SHIFT activation key. Response time is another listed control. These settings determine when the aiming feature runs and its configured response; they are separate from the target point and FOV radius. Review the current menu after loading settings rather than assuming an earlier keybind still applies.
FOV Radius & Target Type
The aim radius defines the selection area, while the target-type control chooses the point to aim at. The supplied menu shows a 200-pixel radius and Head target type as example values. A Draw FOV Circle option provides a visual reference. These values document the supplied menu; they are not recommended or guaranteed-safe settings.
Smoothing & Sensitivity
Smoothing speed and sensitivity are separate listed controls. Advanced smoothing includes Exponential mode and a smooth exponent. Together they shape the movement toward the selected aim point. The supplied example shows speed 3.0, sensitivity 15.0 and exponent 1.5; the settings guide explains how to read these categories without treating them as a universal preset.
Prediction & Lead Targeting
Prediction and lead targeting address the calculated aim point for movement. Both appear in the supplied menu with example values of 0.00. An example value does not establish that prediction is enabled or configured for a particular hero. The feature page covers those controls together with the prediction-related targeting visuals.
Distance Limits & Recoil Compensation
Minimum and maximum aim distances are listed separately from the radius. The supplied examples show a minimum of 0 and maximum of 5000; no unit is specified here. Recoil compensation is also listed within aiming. Its example value is 0.00, so the feature should be understood from the current control rather than advertised as permanently enabled.
Aiming with Player Visuals & Triggerbot
Player ESP supplies boxes, skeletons and health information around opponents. Triggerbot provides a separate firing feature with its own key, radius and timing controls. These options belong to the same product selection but have different roles, so an aim key or radius should not be assumed to configure every combat control.