Deadlock Aimbot – FOV, Smoothing & Target Selection
Explore Deadlock aimbot controls and understand how activation keys, FOV, smoothing, distance and hitbox selection shape targeting.
ESHub’s Deadlock cheat is Deadlock: Predator. This guide explains the main aiming concepts; the product page provides current features, requirements and subscription options.
What Is a Deadlock Aimbot?
An aimbot adjusts aim toward an eligible target. Three separate decisions shape that behavior: when the feature activates, which target it selects and how aim moves toward the selected point.
A targeting control is different from a visual overlay. Deadlock ESP & wallhack concerns information displayed around entities; an aimbot concerns aim adjustment. Understanding that distinction makes feature lists easier to compare.
Deadlock Aimbot Controls Explained
⌨️ Activation & Aim Key
Enable Aim and Bind Aim Key define activation. An assigned key controls when targeting is requested; it is separate from the key used to open the menu.
⭕ FOV & FOV Type
Aim FOV defines the selection region. FOV Type determines how that region is interpreted. It should not be confused with the camera’s field of view.
🎚️ Smoothing
Smoothing controls the transition toward the selected target. Its numeric scale is implementation-specific, so the same value can behave differently between versions.
🦴 Hitbox Selection
Hitbox selection determines eligible aiming points. Hitbox priority determines which point is preferred when multiple supported points are available.
📏 Distance
Distance controls limit the targeting range. A range limit is different from target priority, which decides between eligible targets.
👤 Target Categories
Player targeting and entity targeting serve different purposes. Aim at Troopers and Aim at XP are separate options to review in the current product menu.
Smoothing, Prediction & Visibility Checks
These terms answer different questions. Smoothing describes the movement of aim. Velocity prediction estimates where a moving target will be when a projectile arrives. A visibility check determines whether a target meets the implementation’s line-of-sight conditions.
Prediction depends on the weapon and projectile model; it is not simply another smoothing value. Visibility filtering also does not guarantee that every obstruction or game state is handled correctly. Check current support for advanced options in the product documentation.
For profile organization and settings terminology, read the Deadlock Config & Settings Guide. Weapon compensation is covered separately in the No Recoil & Recoil Control guide.
Aimbot vs Silent Aim, Triggerbot & Soul Targeting
Silent Aim & pSilent concerns shot-targeting behavior. This page focuses on general aim controls; the separate silent aim guide explains that feature’s terminology and limitations.
Triggerbot concerns firing when targeting conditions are met. A firing condition and an aim-selection rule are separate controls, even when both features are used together.
Soul Aimbot & Soul Triggerbot focuses on soul-related targeting. That topic has its own guide so player aiming and entity targeting can be explained clearly.
Explore ESHub’s Deadlock: Predator
Review the current feature list, system requirements and license options on the product page. Browse the Deadlock category for available plans, or use the complete guide to explore other feature areas.
Compatibility & Account Risk
Game updates can affect compatibility. Unauthorized multiplayer software carries account risk; smoothing and visibility settings do not guarantee protection from bans. A temporary spoofer has separate requirements and is not an aiming feature.
