What Are Deadlock Cheats? – Hacks, ESP & Automation Explained
Understand what Deadlock cheats and hacks mean, how visual information differs from aiming or action automation, and what common product terms describe.
ESHub’s Deadlock cheat is Deadlock: Predator. This page defines the terminology; the main Deadlock guide connects the full set of feature pages.
What Is a Deadlock Cheat?
In this context, a Deadlock cheat is unauthorized software that provides information, assists actions or changes behavior beyond the game’s ordinary player controls. “Hack” is often used as another label for the same type of product.
The label covers several different functions. A visual overlay, an aiming feature and an automated action do not perform the same task, even when one product includes them together.
Cheats vs Normal Settings, Guides & Cosmetic Mods
An ordinary sensitivity option or display setting is part of the game’s controls. A strategy guide gives advice. A cosmetic modification concerns appearance. Those descriptions are different from software that reveals hidden information or automates gameplay actions.
A name such as “tool,” “assistant” or “optimizer” does not settle the distinction. Look at the actual behavior. Compatibility with a mod manager also does not establish that every function in a product is an authorized cosmetic change.
Common Deadlock Cheat Terms
🎯 Aimbot
A feature that selects supported targets and adjusts aim according to its controls. Read the Aimbot guide for targeting, smoothing and prediction terminology.
👁️ ESP & Wallhack
Labels for additional visual information, such as supported player markers or information about occluded entities. See ESP & Wallhack for the display categories.
⚡ Triggerbot
A feature that activates firing when its configured conditions are met. Its role differs from displaying a target. See Triggerbot.
📡 Radar
A map-style display of supported positions and indicators. It is a different presentation from labels in the main view. See Radar & Minimap Features.
🛡️ Auto Parry
Automation of supported parry responses, governed by coverage and timing controls. See Auto Parry for the feature-specific explanation.
🔧 RCS & No Recoil
RCS concerns recoil compensation; full No Recoil describes a separate recoil-removal mode. Read No Recoil & RCS for that distinction.
Information, Aiming & Automation Are Different Functions
Displaying a soul entity does not mean it is automatically targeted. Displaying an ability cooldown does not mean the ability is automatically countered. A shared menu can contain both information displays and action features without linking their activation.
Compare World ESP with Soul Targeting, and Ability ESP with Auto Parry. For movement automation, read Movement Features.
Loader, Config, Component & License
- Loader: the launch or management application.
- Config: a stored set of supported settings, explained in Config & Settings.
- Component: part of the implementation; see External vs Internal.
- License: access under stated duration and activation terms; see Free vs Paid.
- Spoofer: a separate tool associated with hardware identifiers. The Temporary Spoofer listing describes its own requirements.
These terms describe different parts of a product or offer. A license does not define component type, and a config does not add a feature the current build lacks.
What Does “Undetected” Mean?
“Undetected” is a detection-status claim with a particular scope and time. It is not a permanent guarantee. Unauthorized multiplayer software carries account risk, and Safe Mode or a spoofer does not eliminate it.
Read Safety & Safe Mode Explained for the detailed terminology. Check ESHub’s status page for current product notices.
Explore ESHub’s Deadlock: Predator
Check the current Predator listing for actual feature availability, requirements and access terms. To learn menu basics and first checks, continue with Deadlock Cheats for Beginners.
