Deadlock Radar Hack – 2D Radar, Hero Icons & Minimap Features
Explore Deadlock radar and minimap features, including enemy and teammate icons, aim-direction indicators, lane overlays and supported world entities.
ESHub’s Deadlock cheat is Deadlock: Predator. This guide focuses on map-style information; our ESP & Wallhack guide covers visuals in the main game view.
What Is Deadlock Radar?
A radar organizes supported positions in a map-style display. Instead of placing labels around entities in the main camera view, it shows spatial relationships within a separate panel or supported minimap feature.
The display should distinguish players, directions and world categories. An icon tells you which entity is represented; its position tells you where it appears in the map view. Additional indicators need their own clear meanings.
Deadlock 2D Radar Features
👥 Enemy & Teammate Radar
Player categories distinguish supported enemies from teammates. Keep their labels or colors clear when several icons occupy the same area.
🎭 Hero Icons
Hero icons identify the represented character. An identity icon has a different purpose from a health, ability or cooldown indicator.
🧭 Aim-Direction Indicators
Direction indicators represent supported aiming information. They do not guarantee where the player will move or which action comes next.
🗺️ Lane Overlay
Lane information provides a map reference for reading icons. Check the panel’s orientation so map directions and icon positions are interpreted consistently.
📍 World Entities
Listed categories include sinners, towers, objectives and soul-related entities. Exact coverage and category controls should be checked in the current menu.
⚙️ Panel & Activation Controls
Size, position and scale organize the radar panel. Hold or toggle mode controls how the display is activated.
2D Radar vs Unlock Minimap
A separate 2D radar panel and an in-game minimap feature are different display methods. Unlock Minimap describes additional hero-icon information on the game’s own minimap; a separate radar has its own layout and controls.
Do not assume that enabling one also enables the other. Confirm current feature availability, any component requirements and which entity categories each display supports. A product listing “Radar” or “Map Hack” should be read alongside its actual menu description.
For component terminology, see External vs Internal Deadlock Cheats.
Radar Size, Position, Scale & Hold/Toggle Mode
Size concerns the panel’s dimensions. Position concerns where it sits on screen. Scale concerns how map information is represented inside the panel. These controls should be checked separately rather than treated as interchangeable zoom settings.
Hold mode associates display activation with holding a key; toggle mode switches the display state. Confirm the active mode and keybind when troubleshooting a radar that appears to disappear.
Choose a readable panel location that does not obscure important game UI. Save the relevant display and keybind settings using the available profile controls described in our Config & Settings Guide.
Radar vs Player ESP, Ability ESP & World ESP
Player ESP places supported information in the main view. Ability & Ultimate ESP concerns ability states. A hero icon on radar does not automatically include either feature’s full information.
World ESP covers world-object markers and details such as soul-bag filters. Its supported categories and the radar’s world categories should be checked independently.
Radar is also separate from soul targeting and aimbot: displaying a position does not itself request aim adjustment or firing.
Explore ESHub’s Deadlock: Predator
Check the current product page for radar and map-feature availability, requirements and subscription choices. Browse the Deadlock category for available plans, or use the complete guide for the broader feature overview.
Compatibility & Account Risk
Updates can affect radar data and compatibility. Unauthorized multiplayer software carries account risk; using a separate panel or a particular activation mode does not guarantee protection. A temporary spoofer has separate requirements and does not define radar coverage.
