Deadlock Movement Features – Bunny Hop, Auto Strafe & Slide
Explore Deadlock movement features, including Bunny Hop, Auto Strafe and Auto Slide, plus the differences between input automation and movement-speed features.
ESHub’s Deadlock cheat is Deadlock: Predator. This guide explains the movement categories. The item condition and hold controls for dash-jump automation have their own Auto Dash Jump guide.
What Are Deadlock Movement Features?
Movement features can automate repeated inputs, assist a particular movement action or change movement speed. The distinction matters: timing jump inputs, applying airborne strafe inputs and increasing character speed describe different behaviors.
Bunny Hop, Auto Strafe and Auto Slide each have their own purpose. Read their activation conditions separately rather than treating the movement menu as one combined switch.
Bunny Hop, Auto Strafe & Other Movement Features
🐇 Bunny Hop
Automates repeated jump timing while the jump key is held. Its focus is the jump sequence; it should not be confused with a separate speed modifier.
↔️ Auto Strafe
Automates airborne strafe inputs, with the aim of helping gain or maintain speed during jumps. Its role differs from initiating the jumps themselves.
🛝 Auto Slide
Automates sliding when the relevant conditions permit it. An enabled setting does not imply that sliding can occur in every movement state.
🚶 Slow Walk
Reduces walking speed. This is a speed-control feature rather than repeated jump or airborne strafe automation.
🪢 Fast-Rope
Concerns faster movement on ropes. Rope-specific behavior should be checked separately from ground movement and airborne controls.
⚡ Speed Hack / Flyhack
These labels describe separate movement modifications. Do not infer unrestricted flight, obstacle bypass or invulnerability from a feature name; check the current Predator listing for its actual behavior.
Bunny Hop vs Auto Strafe vs Auto Slide
Bunny Hop concerns when jump inputs repeat. Auto Strafe concerns strafe inputs while airborne. Auto Slide concerns entering a slide when the relevant conditions allow it.
Their roles can relate to the same movement sequence, but each feature has its own activation behavior. Enabling Bunny Hop does not establish whether Auto Strafe or Auto Slide is enabled. Check all three settings in the active profile.
Movement automation does not itself adjust aim or fire a weapon. Those functions are covered in the Aimbot guide and Triggerbot guide.
Where Auto Dash Jump Fits
Auto Dash Jump automates a combined dash-jump sequence. Its Only With Kinetic Dash condition and Hold To Trigger option are specific controls for that feature.
Those options should not be assumed to control Bunny Hop, Auto Strafe or Auto Slide. Read the Auto Dash Jump & Kinetic Dash guide for the full explanation of its activation conditions.
Auto Slide vs Slide Attack
Auto Slide describes movement automation. Slide Attack describes a separate attack-related feature associated with sliding. Similar names do not make them interchangeable, and enabling slide automation does not establish any ammunition or firing behavior.
Check whether the current Predator build lists these controls separately. Do not treat an unlimited-ammunition claim as a guaranteed property of Auto Slide.
Movement Profiles & Activation Checks
- Review which movement features are enabled in the loaded profile.
- Confirm each feature’s keybind and any hold or toggle requirement.
- Check whether its conditions concern jumping, being airborne, sliding or using ropes.
- Look for shared bindings that could activate more than one feature.
- Recheck compatibility and saved settings after an update.
Our Config & Settings Guide covers profile organization. If the menu itself is unavailable, see Cheat Menu Not Opening. Current compatibility is listed on the product status page.
Explore ESHub’s Deadlock: Predator
View the current Predator listing for available movement features, system requirements and subscription choices. Feature names and menu options should be checked against the current build.
Compatibility & Account Risk
Movement automation carries account risk when used through unauthorized multiplayer software. A hold key or selected profile does not guarantee protection from bans. A temporary spoofer has separate requirements and does not determine which movement features are available.
