Deadlock Auto Dash Jump – Kinetic Dash & Hold Controls
Understand Auto Dash Jump, the Only With Kinetic Dash option and Hold To Trigger activation.
ESHub’s Deadlock cheat is Deadlock: Predator. This guide explains the dash-jump feature and its individual controls. For the wider movement overview, see our Deadlock Movement Features guide.
What Is Auto Dash Jump in Deadlock?
Auto Dash Jump automates the dash-jump input sequence. Its purpose is input timing for that movement action. The feature description also includes an item condition and a hold requirement, which determine when automation can activate.
These controls answer different questions: is the feature enabled, does the item condition apply, and is the required activation input being held? They should be read individually when reviewing a profile.
Auto Dash Jump Settings Explained
⚡ Auto Dash Jump
The main feature automates the dash-jump sequence. Its additional options are accessed through the feature’s gear icon in the supplied menu description.
🛒 Only With Kinetic Dash
When enabled, this condition limits activation to when the Kinetic Dash item has been purchased. The setting checks the item condition; it does not buy the item.
⌨️ Hold To Trigger
The supplied description requires holding SHIFT to activate when this option is enabled. Confirm the active binding in the current Predator menu before assuming a saved profile uses the same key.
How the Item Condition and Hold Requirement Work Together
With Only With Kinetic Dash enabled, the purchased-item condition must be met. With Hold To Trigger enabled, the required input must also be held. If both options are selected, check both conditions when the feature does not activate.
Disabling the item restriction removes that specific condition; it does not establish how every other activation rule behaves. Likewise, turning off the hold requirement should not be interpreted as proof that the feature runs continuously. Use the current menu’s description for the remaining activation behavior.
For profile loading and keybind organization, see the Deadlock Config & Settings Guide.
Auto Dash Jump vs Bunny Hop, Auto Strafe & Speed Hack
Auto Dash Jump concerns the combined dash-jump sequence. Bunny Hop concerns repeated jump timing, and Auto Strafe concerns airborne strafe inputs. Auto Slide concerns sliding when its conditions are met.
Speed Hack is a separate movement-speed feature. Its availability does not establish the availability or behavior of Auto Dash Jump. A shared movement menu can contain several independent features.
Our Movement Features guide covers those broader categories. This page stays focused on dash-jump activation and the Kinetic Dash condition.
If Auto Dash Jump Does Not Activate
- Check whether the main feature is enabled in the active profile.
- Review the Kinetic Dash item condition if that option is selected.
- Confirm the hold requirement and current binding.
- Check whether loading another profile changed those settings.
- Review current product compatibility after a game update.
If the menu itself is unavailable, use the Cheat Menu Not Opening guide. For update-related availability, check ESHub’s product status.
Explore ESHub’s Deadlock: Predator
View the current Predator listing for available movement features, system requirements and subscription choices. Feature names and menu options should be checked against the current build.
Compatibility & Account Risk
Movement automation carries account risk when used through unauthorized multiplayer software. An item condition or hold key does not guarantee protection from bans. A temporary spoofer has separate requirements and does not determine whether Auto Dash Jump is available.
