Deadlock Ability & Ultimate ESP – Cooldown Tracking Guide
Explore Deadlock Ability ESP and Ultimate ESP, including enemy ability slots, cooldown displays, ready states and related player indicators.
ESHub’s Deadlock cheat is Deadlock: Predator. This guide focuses on ability information. Our ESP & Wallhack guide covers general player visuals.
What Is Deadlock Ability ESP?
Ability ESP adds supported ability-state information to player visuals. Instead of displaying only a position, name or health bar, it can associate ability slots and cooldown or ready-state indicators with the relevant player.
A useful display answers three questions: which player owns the ability, which ability the indicator represents and what the displayed state means. Keeping those associations clear matters more than filling the screen with unlabeled icons.
Ability & Ultimate Visual Categories
🧩 Enemy Ability Slots
Slot indicators organize supported enemy ability information. Labels or icons should make it clear which ability and player a displayed state belongs to.
⏱️ Cooldown & Ready State
Cooldown and ready-state displays describe different states. A countdown, a ready label and missing information should remain distinguishable.
✨ Ultimate ESP
Ultimate indicators provide a dedicated visual category. Check the current display description to distinguish readiness, an active effect and other ultimate-related information.
🎭 Sinclair Ultimate Copy
Copied-ultimate information has its own visual category. Interpret that indicator separately from a generic ultimate icon or the hero name shown in player ESP.
🚩 Player Flags
Flags can represent supported buffs, debuffs, abilities and item states. Each flag needs a clear meaning; a status icon is not automatically an ability cooldown.
💚 Healing Rite ESP
Healing Rite is a separate named visual feature. Review the current indicator description rather than assuming it reports the same information as a general health bar.
Reading Cooldowns Without Confusing the States
A ready indicator describes the state represented by the overlay. It does not predict that an opponent will cast immediately or establish that every condition for using the ability is satisfied.
Likewise, an active-effect flag and a cooldown display answer different questions. One concerns a state currently represented on the player; the other concerns the ability’s displayed availability. Missing information should not be interpreted as zero cooldown.
When checking a display, record the player, ability label and state shown. That gives support a clearer report than saying that an unspecified icon is wrong.
Ability Indicators, Colors & Overlay Readability
Ability labels should remain attached visually to the correct player when several overlays overlap. Prioritize clear ownership, readable text and distinct states rather than enabling every indicator at once.
Visible and invisible player colors describe visibility categories. They should not be mistaken for ready and cooldown colors unless the menu explicitly assigns that meaning. The same color can otherwise imply two unrelated states.
For organizing visual profiles, see the Config & Settings Guide. World-object markers belong in World ESP, while positional map displays are covered in the Radar guide.
Ability ESP vs Auto Parry & Ability Triggerbot
Auto Parry concerns defensive responses to supported attacks. Displaying an ability’s readiness does not mean a defensive action will be performed or that the attack is supported by an automatic counter.
Ability Triggerbot concerns firing automation for supported abilities. Ability ESP concerns information about ability states. These functions have different roles, controls and support requirements.
Explore ESHub’s Deadlock: Predator
Review the current product feature list, supported visual options, system requirements and subscription choices. Use the Deadlock category for available plans and the complete guide for the broader feature overview.
Compatibility & Account Risk
Updates can affect supported ability data and visual behavior. Unauthorized multiplayer software carries account risk. A temporary spoofer has separate compatibility requirements and does not determine the accuracy of ability indicators.
