Aim Activation & Selection Area
Start by identifying the aim key and any secondary activation key. Then review the aim radius and its visible circle. The key controls activation, while the radius shapes the selection area. A circleβs color, opacity or pulse style changes its presentation rather than choosing the target point on a player.
Target Bones, Smoothing & Prediction
Bone selection determines the aim point. Smoothing controls movement toward it, and prediction calculates a lead point where supported. Keep these categories distinct when reading a configuration. A force-bone key or visibility check is another control around the selection, not a replacement for the aim activation input.
Player Overlay Appearance
Review player boxes, skeletons, names, health and distance as individual ESP elements. Use supported thickness, text placement, opacity and color controls to organize the display. Team checks, dead-player checks and maximum display distance affect which markers are shown. Those filters have a different role from changing the appearance of a visible marker.
Radar & Object Categories
Radar has its own size, placement, scale and orientation controls where available. Vehicle markers and stationary weapon markers can also have separate toggles and colors. A change to the radar panel should not be assumed to alter the main-view boxes for the same tracked category.
Saving & Loading Configurations
Use the configuration tools documented for the selected menu. Supported packages can provide saving, loading or sharing controls, but file formats and options vary. Keep a known configuration before changing multiple categories. Imported settings may contain different keybinds or unavailable options, so review them rather than assuming they fit the current product.
When a Setting Appears Not to Work
Check the featureβs master toggle and the relevant filter before adjusting unrelated controls. If the menu itself is unavailable, use menu troubleshooting. If only player markers are absent, use ESP troubleshooting. Record the selected config and the observed behavior when contacting ESHub Discord support.