Head and neck targeting
Supported head and neck choices select specific upper-body target points. Selecting a bone describes where the aiming system points; it does not establish a guaranteed hit or damage result.
Explore BF6 hitbox targeting features, controls and gameplay previews.
Battlefield 6 hitbox targeting determines which point the aimbot follows on a selected player. Fixed bones, nearest-bone selection and supported override controls offer different ways to define the aim point.
Supported head and neck choices select specific upper-body target points. Selecting a bone describes where the aiming system points; it does not establish a guaranteed hit or damage result.
Body or pelvis choices provide alternative aim points where supported. The exact list of selectable bones differs between cheats.
A nearest-bone option provides an alternative to one fixed target point. It is a selection mode offered by some BF6 cheats rather than a universal setting.
Random selection with a delay and force-bone controls are additional options found across the selection. A force-bone key provides an override where supported; available modes depend on the product.
A fixed bone keeps the selected aim point on one part of the target. Nearest-bone selection uses a selection mode instead of one fixed point, while random hitboxes and a random delay introduce another approach in supported menus. Available bones can include head, neck, body and pelvis, but the choices vary across products.
A force-bone key provides an override for supported bone choices. A separate head-shift option also appears in the BF6 selection. These keys influence the target point rather than the overall aim radius. Visibility filtering and prediction remain relevant even after an override chooses a different bone.
Bone selection is one part of BF6 aiming. Aim FOV determines the selection area, and prediction calculates an aim point for movement. Skeleton ESP draws body structure as visual information without choosing the aiming bone.
Explore aimbot, ESP and wallhack and radar for the wider combat and visual selection. Included options depend on the selected product.
No. One is a selection mode; the other specifies a fixed target point.
No. Skeleton visuals and aimbot bone selection are separate features.
Browse aiming, infantry visuals, vehicle tracking and radar features.
Browse current BF6 products and their included aiming and visual features.