Marvel Rivals heroes use different attacks, projectile speeds and target areas. A configurable aimbot combines target selection with controls for prediction, FOV and aiming movement.
Compare Marvel Rivals: Internal, our main product, with Predator. Both list aiming features, with different menus and configuration options.
An aimbot assists or automates aiming toward eligible targets. Its settings determine when aiming activates, which targets it considers and how the aim moves. Aim FOV controls the target-selection area; hitbox settings specify preferred body parts.
Prediction adds another layer for moving targets and projectile attacks. Internal lists an enable-prediction control and per-character aimbot configs. Predator lists unique prediction for each hero. Their settings should be compared within each product's own menu.
GAMEPLAY SHOWCASE
Watch Internal & Predator in Action
Use the arrows below the player to switch between the two product previews.
Browse the aiming controls, Magic Bullet settings, Triggerbot options, hero selector and keybinds. Use the arrows to switch screenshots, or click the current image for a larger view.
Internal combines native controller support with aimbot configs per character. Its targeting menu lists prediction, target-switch delay, FOV, dead-zone controls and separate horizontal and vertical smoothing.
Multi-target priority and hitboxes cover head, chest, stomach, arms, legs and other target areas. Visibility checks, invisible-target filtering and enemy aimbot keybinds add further control.
Controls the area used to select targets. This differs from the camera FOV changer. Both products list aim FOV; Predator additionally lists static and dynamic FOV types.
π― Hero Prediction
Accounts for movement and projectile travel when calculating aim. Internal lists prediction and per-character profiles, while Predator lists unique hero prediction.
βοΈ Smoothing
Adjusts how aiming moves toward a selected target. Internal offers separate horizontal and vertical controls; Predator lists a smooth setting.
𦴠Hitboxes & Priority
Determines which body parts the aimbot considers. Internal lists multiple target hitboxes and priority controls; Predator uses hit groups.
WHAT THE CONTROLS ACTUALLY CHANGE
Prediction, Dead Zones & Target Switching Explained
Prediction and smoothing solve different problems. Prediction changes the intended aim position to account for movement or projectile travel. Smoothing changes how the aim moves toward that position. Internal exposes horizontal and vertical smoothing separately, allowing each axis to be configured independently.
The Internal menu also includes a dead zone and target-switch delay. A dead zone defines a region where aim correction is limited; the precise behavior depends on the selected feature. Target-switch delay controls the pause when moving between eligible targets. Neither setting replaces the aim FOV, which defines the broader target-selection area.
Hitbox selection and target priority are separate decisions too: priority chooses a target, while hitboxes choose the allowed body areas on that target. Internal lists head, chest, stomach, arms, legs and other hitboxes, alongside multi-target priority. Its per-character profiles let you keep different aiming configurations instead of forcing every hero to share one setup.
Not explicitly listed in the current feature description
Why Per-Hero Profiles Matter
A single profile can feel different across heroes because their attacks, range and movement differ. Internal's character selector provides individual hero profiles alongside an All Heroes option. The supplied screenshot shows a searchable hero list, making the configuration structure easier to understand before choosing a product.
Activation is another part of the setup. The supplied keybind preview shows Hold, Toggle and Always choices, with separate enemy and teammate entries. This is distinct from prediction or smoothing: an activation mode determines when a configured feature runs.
Aimbot controls targeting and aim movement. Magic Bullet is a separate targeting feature, while Triggerbot concerns firing when its configured conditions are met. Internal lists all three in separate menu categories.
The controls in one category should not be assumed to apply to another. Use the product's feature list to compare exactly what is included.
Internal explicitly lists native controller support in its aimbot feature list. Predator's listed aiming features do not explicitly identify native controller support.
Can I use different settings for different heroes?
Internal lists aimbot configs per character. Predator lists unique prediction for each hero; this does not by itself mean its configuration system is identical to Internal's.
Is aim FOV the same as camera FOV?
No. Aim FOV limits the target-selection area. Camera FOV changes how much of the game world appears on screen.