Player markers
Player dots or arrows show tracked positions within the radar area. Marker size, color and opacity controls change how the information appears.
Explore Battlefield REDSEC radar cheats. Browse documented features, related pages and Battlefield software previews.
A compact radar organizes supported positions in a panel alongside the game view. Player dots, vehicle markers, orientation and range settings provide different parts of that presentation. For a supported REDSEC setup, this supplies another way to read nearby positions while the main player overlay remains visible.
Player dots or arrows show tracked positions within the radar area. Marker size, color and opacity controls change how the information appears.
Supported vehicle radar adds tracked vehicles to the panel. Vehicle dot colors can distinguish that category from player markers without relying on the main-view vehicle boxes.
Rotate With Player changes the radarβs orientation as the player turns. Scale, zoom and maximum-distance controls shape the area represented by the panel.
Available styles can include square, circle, hexagon and octagon panels. Mouse dragging or position sliders place the radar where it fits the screen layout; background and border controls adjust its appearance.
Rotate With Player changes the radar orientation as you turn. Radar scale, zoom and maximum distance determine how the tracked area is represented. Panel size changes the space the radar occupies on screen. Together these controls define the map-like display without changing the distance labels or player boxes in the main view.
Player dot size, color and opacity control the infantry markers. Vehicle dot color and opacity style supported vehicle information separately. Background opacity, border thickness and a center dot provide additional display controls. Arrow markers offer another supported marker style, while the square, circle, hexagon and octagon shapes change the panel outline.
Explore aimbot controls, player ESP and radar for the core aiming and information topics. Vehicle tracking and health and armor displays cover additional categories, while HWID options are standalone tools.
Use Battle Royale and Rapid Royale for the mode-focused pages, with saved settings and compatibility alongside them.
The linked Battlefield listings document the feature controls described here, but do not explicitly name REDSEC or Rapid Royale support. Confirm the selected product, mode and current game build with ESHub Discord support before choosing access. Included features vary across packages.
Use the linked Battlefield productβs exact feature list. The current listings do not explicitly name REDSEC mode support; confirm it with ESHub before selecting access.
The supplied media are Battlefield software previews and are not labeled as mode-specific REDSEC footage.
Browse aiming, ESP, battlefield objects, HWID options and the two Battle Royale topics.
Review the documented features and confirm the specific game and mode before selecting product access.