Chams Explained.
Learn what chams are, how character-model highlighting works, and how chams differ from traditional boxes, skeletons and ESP.
What Are Chams?
Chams are visual modifications that change how supported character models or objects are displayed.
Instead of drawing a separate rectangular box around a player, chams generally alter the visual appearance of the model itself using colors, materials, outlines or similar effects.
Types of Chams
Exact terminology varies between products.
π¨ Solid Chams
Applies a solid or simplified color to supported character models.
π’ Visible Chams
Uses one visual state when the supported model is currently visible.
π£ Occluded Chams
May use a separate visual state when the model is obstructed.
β¨ Glow
Adds a glow-like effect around or across the character model.
β Outline
Highlights the edge or silhouette of a supported model.
π₯ Team Colors
Different categories can be represented using different colors.
Chams vs ESP
They are related visual features, but not identical.
π¨ Chams
Changes or highlights the appearance of the actual supported character model.
β’ Box ESP
Draws a separate rectangle or box around a tracked player.
𦴠Skeleton ESP
Uses lines between supported character-model points to form a skeleton.
Common Chams Options
Color
Changes the displayed model color.
Opacity
Controls transparency of the visual effect.
Outline
Adds or adjusts an outline around the model.
Visible State
Uses a separate visual state for visible models.
Team Filtering
Separates supported ally and enemy categories.
Distance
Some products allow visual effects to stop beyond a chosen range.
Frequently Asked Questions
Are chams the same as wallhack?
Are chams the same as Box ESP?
Can chams use different colors?
Can chams include outlines?
Continue Learning
Learn about the broader ESP category next.
